package ciyuan.Block.Machine.Simple.ForgingFurnace;

import ciyuan.Block.TypeInterface.MachineScreen;
import ciyuan.MainClass;
import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;

public class ForgingFurnaceScreen extends MachineScreen<ForgingFurnaceContainer> {

    private static final ResourceLocation TEXTURE = new ResourceLocation(MainClass.MODID, "textures/gui/container/forging_furnace.png");

    public ForgingFurnaceScreen(ForgingFurnaceContainer container, PlayerInventory playerInventory, ITextComponent iTextComponent) {
        super(container, playerInventory, iTextComponent, TEXTURE, 176, 166);
    }

    @Override
    public void render(MatrixStack matrixStack, int mouseX, int mouseY, float particleTicks) {
        super.render(matrixStack, mouseX, mouseY, particleTicks);
        this.drawFire(matrixStack, 58, 36);
    }

}
